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This is a page that lists all of the magical powers introduced in Charmed. For a more detailed description of each power, please refer to their respective articles.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

  • Acid Secretion — the power to generate highly corrosive acid from the mouth.
  • Acultomancy — a branch of "divination" which allows the user to gain information through the use of needles.
  • Advanced Incineration — an enhanced form of "incineration", which allows the user to pyrokinetically incinerate an entire being.
  • Advanced Telekinesis — an enhanced form of "telekinesis", which allows the user to move multiple objects all at once, cause rooms to violently shake and the ability can also extend to allow users to generate telekinetic energy to various degrees.
  • Aerokinesis — the power to generate and manipulate wind.
  • Aura Stripping — the power to strip a witch's aura, thereby rendering one magically undetectable. Stripping an aura also negates a witch's current active powers, leaving them defenseless, but still able to access basic powers such as spell casting.

B

  • Beaming — the power to teleport through a beam of blue, glowing energy.
  • Bibliomancy — a branch of "divination" which allows the user to gain insight by using books (often of a sacred or magical nature).
  • Black Orbing — a variation of the power of "orbing", allowing the user to orb through a puff of black smoke.
  • Bone Constructs Generation — the power to generate or grow spears comprised of the user's own bone material.

C

  • Calling — the power to magically alert a person to the user's destination.
  • Catoptromancy — a branch of "divination" which allows users to spy on people and places or receive information by using mirrors.
  • Chlorokinesis — the power to manipulate and control all types of plants.
  • Clairvoyance — the power to gain information through means other than the known human senses.
  • Claw Extension — the power to make claws extend out of one's hands and/or fingers.
  • Cloaking — the power to hide the presence of oneself, other beings or locations, preventing others from discovering one's location.
  • Coma Inducement — the power to place other beings into a magically induced coma.
  • Conjuration — the power to make something materialize at will. These conjurations could be anything from inanimate objects or living beings to even images or realistic illusions. The users are also able to cause their conjurations to disappear as well, making them cease to exist.
  • Cryokinesis — the power to manipulate temperatures, generate frost and ice.

D

  • Deflection — the power to redirect magical attacks back upon their users.
  • Demonic Translation — the power to read and understand demon languages, as well as translate it into English and other recognized languages.
  • Desire Sensing — the power to telepathically read the greatest, innermost desire of another person.
  • Disintegration — the power to destroy objects by breaking them into small particles.

E

  • Electrokinesis — the power to create, control and manipulate electricity.
  • Electrokinetic Orbing — an elemental variation of "orbing", allowing the user to orb through a burst of electricity.
  • Electromagnetic Interference — the power to cause nearby electronics to malfunction.
  • Elemental Mimicry — the power to imitate a specific natural element. The users of this ability tend to have only one elemental form that they can turn into.
  • Emotional Energy Manipulation — the power to convert emotion into raw energy. This power is an expansion of "empathy".
  • Emotional Inception — the power to manipulate emotions and feelings. This ability is also known as pathokinesis. This power is a expansion of "empathy".
  • Emotional Manipulation — the power to manipulate people by exploiting their vulnerabilities and insecurities.
  • Empathic Telepathy — the power to hear the thoughts of others, as well as projecting thoughts into other's minds. This power is an expansion of empathy that acts as a mixture of both "empathy" and "telepathy".
  • Empathy — the power to sense and feel the emotions of others. Empath is the term used to label a person who has this power. Empathy is generally an "umbrella" term used to refer to any ability pertaining to projecting, sensing or manipulating emotions, including feelings, moods and their affects.
  • Energy Ball Generation — the power to create and project balls of energy, which resemble electrical discharges, from one's hands.
  • Energy Beam Emission — the power to emit beams of powerful energy from one's hands.
  • Energy Blast Generation — the power to fire blasts of energy. In most cases, this ability is channeled from one's hands.
  • Energy Channeling — the power to channel energy from their hands. This power is very useful during hand-to-hand combat.
  • Enhanced Durability — the power to withstand physical and/or magical harm that would otherwise be lethal.
  • Ergokinesis — the power to create and manipulate very powerful forms of energy, focusing them and using it to perform specific functions, usually of an offensive or defensive nature. This power has many variations in the form of separate active powers belonging to various factions.

F

  • Fading — the power to teleport through a fade or flash of light.
  • Flaming - the power to teleport through a burst of flames.
  • Flight — the power to defy gravity and propel oneself through the air in any direction.
  • Floating — the power to rise a few inches off the ground and float around.
  • Force Field Generation — the power to create force fields to prevent someone from entering a certain place or to protect oneself from harm.
  • Foresight — the power to perceive events of the future before they happen. This ability is also known as prophecy and premonition. Those with the power are occasionally referred to as "prophets".
  • Frost Form — the power to turn into a body of frost, allowing the user to fill up a room and lower the temperature.
  • Fusionism — the power to fuse together two bodies, turning them into a single unit. The users of this ability are also able to split their bodies back in two from their fused state.

H

  • Healing — the power to restore an individual to full health and pristine condition.
  • Heat Generation — the power to generate intense levels of heat.
  • Hypnosis — the power to place other beings into a trance, allowing the user to control their actions.

I

  • Immortality — the power to possibly live an eternal lifespan.
  • Immunity — the power to be immune to certain magical abilities.
  • Incineration — the power to pyrokinetically heighten the temperature on an object to destructive levels, causing it to disintegrate until nothing but ash is remained.
  • Insanity Inducement — the power to cause madness in a person or group of people that have no mental illness. The victims lose total grip of reality becoming hostile and losing control over themselves.
  • Invisibility — the power to become completely unseen by the naked eye.

L

  • Life Force Absorption — the power to drain the life of another being to sustain or rejuvenate oneself.
  • Light Negation — the power to nullify and completely cancel out light.

M

  • Magic Sense — the power to sense the manifestation of powerful magical energies.
  • Mediumship — the ability to perceive and communicate with ghosts and spirits.
  • Memory Erasure — the power to erase the memories of others.
  • Memory Inducement — the power to force other beings to recall their most painful memories.
  • Memory Viewing — the power to view the memories of other beings.
  • Mesmerizing — the power to control a person's actions, thoughts, and feelings through eye contact.
  • Mind Melding — the power to bring a being into the depths of their own mind. It can also be used to scan through the recent memories of another being.
  • Molecular Manipulation — the power to manipulate matter on a molecular level. This power involves manipulating the speed of molecules: from slowing them down to the point where things freeze to speeding them up to induce heat or vibration.
  • Muting — the power to take away someone's voice rendering them unable to speak.

N

  • Necromancy — a branch of "divination" that allows users to gain information by calling upon the deceased. This ability seems to be exclusive to beings known as Necromancers.

O

  • Orbing — the power to teleport by collapsing into/emerging from an orb of white light. This power seems to be exclusive to Whitelighters.
  • Ouija — a branch of "divination" which allows the user to gain information through a spirit board, also known as a ouija board.

P

  • Persuasion — the power to implant subtle suggestions into a person's mind in order to manipulate their actions and affect the way they think at the moment. The power often takes advantage of the victim's deepest emotions, such as fear, and their desires in order to make them vulnerable to the suggestions. This ability is also known as suggestion.
  • Petrification — the power to change another being into stone.
  • Phase-Shifting — the power to pass through physical matter without damaged it or oneself. It is also known as intangibility.
  • Photokinesis — the power to create and manipulate light.
  • Pixie Dust Generation — the power to generate pixie dust, allowing one to spread whimsy and inspiration. It can also be used to place a subject into a state of high suggestibility (effectively becoming mental manipulation).
  • Pocket Dimension Creation — the power to create an exterior dimension in any place of the world that simulates the real one.
  • Poison Transferal — the power to transfer poison from an individual into the user. This is presumably a branch of the Whitelighters' ability to heal.
  • Portal Creation — the power to create portals to travel from one place to another.
  • Possession — the power to inhabit another person or being's body usually without consent.
  • Potion Making — the ability to brew potions of various magical effects.
  • Power Absorption — the power to absorb and steal the magical abilities of a target, leaving the original owner without their powers.
  • Power Augmentation — the power to enhance the magical abilities of oneself or others.
  • Power Granting — the power to bestow magical powers upon another being, either permanently or temporarily.
  • Power Mirroring — the power to copy the powers used on oneself after the original power has been projected from it's original source.
  • Power Negation — the power to reverse or undo the magical abilities of other beings.
  • Power Stripping — the power to temporarily or permanently take away another being's magical powers so they won't have access to them.
  • Pyrokinesis — the power to create, control and manipulate fire.

R

  • Reality Warping — the power to manipulate reality on a cosmic scale. This ability can manifest in many different ways including changing physical aspects, create dimensions, change memories, manipulate powers and change the flow of time.
  • Regeneration — the power to regenerate or reform one's body after it has been destroyed.
  • Remote Hearing — the power to hear one's name being spoken, regardless of distance.
  • Remote Teleportation — the power to move another person or object from place to another instantaneously without occupying the space in between. This ability is also known as translocation.
  • Replication — the power to create duplicates of oneself. The clothing worn by the user is replicated as well. This ability is also known as cloning.
  • Resistance — the power to resist certain magical abilities.
  • Restrainment — the ability to bind, imprison or otherwise restrain supernatural beings.
  • Resurrection — the power to resurrect the dead.

S

  • Scrying — a branch of "divination" used to locate a person or an object by gazing into a transparent, translucent, or otherwise reflective object.
  • Self-Resurrection — the ability to come back to life upon being killed. However, this ability does not protect against powerful magical attacks.
  • Self Transmutation — the power to transform a specific part of one's body into an inanimate object.
  • Sensing — the power to determine the location and status of other beings.
  • Shadow Form — the power to turn their self into a mass of shadows, letting users become intangible and walk through solid matter.
  • Shapeshifting — the power to alter one's form and appearance.
  • Shrieking — the power to release a shrill scream that can cause others pain.
  • Simulation Creation — the power to generate realistic mental illusions and simulations.
  • Smoke Form — the power to transform one's body and clothing into a smoke-like substance and transport oneself to another location.
  • Smoking — the power to teleport through a puff of smoke.
  • Somnokinesis — the power to induce sleep and manipulate aspects of sleep, such as dreaming.
  • Sonic Ball Generation — the power to create and manipulate balls of sonic energy.
  • Soul Absorption — the power to forcefully extract another being's soul and trap it in another object or absorb it by the user.
  • Soul Transference — a power that allows the user to switch bodies with a person. This ability is an expansion of empathy which an empath can eventually grow to.
  • Sound Emission — the power to release high frequencies of sound from one's mouth.
  • Spell Casting — the ability to cast spells or perform rituals of various magical effects.
  • Supernatural Agility — the power to possess greater agility, speed and balance than what is naturally possible.
  • Supernatural Speed — the power to move extremely fast, moving at speeds much greater than what would naturally be possible.
  • Supernatural Stealth — the ability to make one's movements undetectable to others.
  • Supernatural Strength — the power to be stronger than what is naturally possible.
  • Swallowing — the power to consume objects and people whole, allowing users to use the consumed for sustenance.
  • Swirling — the power to teleport through an inward folding energy swirl.

T

  • Technopathy — the power to manipulate technology, such as security systems, projecting one's voice through loud speakers and activating lasers.
  • Telekinesis — the power to move objects as well as individuals with the mind.
  • Telekinetic Energy Generation — an expansion of "telekinesis", which allows the user to generate telekinetic energy and utilize it in varying ways.
  • Telekinetic Immobilization — an expansion of "telekinesis", which allows the user to project a field of telekinetic energy that is capable of immobilizing other beings.
  • Telepathic Immobilization — the power to telepathically stop another person's consciousness, causing the individual to become motionless in their current space.
  • Telepathy — the power to access the mind of other beings. It is generally an "umbrella" term used to refer to any ability pertaining to projecting, reading or manipulating the mind.
  • Teleportation — the power to move from one place to another instantaneously without occupying the space in between.
  • Temporal Acceleration — an expansion of "temporal manipulation", which allows the user to accelerate the flow of time around select objects.
  • Temporal Manipulation — the power to manipulate the flow of time. It is a collective term referring to several temporal-based powers.
  • Temporal Stasis — a branch of "temporal manipulation", which allows the user to completely halt the flow of time.
  • The Evil Sight — the power to see through the eyes of evil and even remotely perceive evil events, including those that have occurred in the past.
  • The Power of Three — a power possessed by the Charmed Ones which is able to vanquish the most powerful of evil beings.
  • Time Traveling — the power to move through time and space into the past or the future.
  • Tongue Elasticity — the ability to make one's tongue grow longer, allowing the user to grasp and manipulate objects with the tongue alone.
  • Touch of Death — the power to kill living beings instantly by transferring a powerful demonic virus through physical contact.
  • Transmutation — the power to transform an inanimate object from one form into another.

V

  • Venom Secretion — a power that allows the user to secrete a venom capable of incapacitating a person.
  • Voice Echo — the power to project one's voice throughout another location without actually being present.
  • Voice Manipulation — the power to control and manipulate one's own voice. In most cases, this ability causes the user's voice to deepen and sound more threatening, as well as adding an echo to their voice.

W

  • Web Generation — the power to generate webs and web-based constructs.
  • Wing Manifestation — the power to make wings sprout upon the back and to make them disappear at will.

Z

  • Zoopathy — the power to summon and control various animal life-forms.
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